Sofie Andersson
Industrial Design Engineer / Product Designer



Avanced Surface Modelling
Modelled a Nissan Fairlady 240Z G from scratch in Autodesk Alias, creating all surfaces with a focus on advanced, industry-oriented CAD and visualization.



Renders
Rendered the car in VRED to create realistic visualizations.

Human-Autonomy Teaming: Effects of Autonomy Level and UAV Integration on Operator Decision-Making
This thesis investigates operator decision-making and situational awareness in semi-autonomous human–UGV–UAV missions. A controlled experiment with 33 participants compared assisted and fully autonomous UGV control across conflicting and non-conflicting UAV information conditions. Operators actively integrated UAV information into take-over decisions, with conflict significantly increasing intervention rates. Gaming experience, driving frequency, and sense of direction all moderated performance outcomes. Findings informed design guidelines and an operator interface concept.




Product Development Project in collaboration with Vässla
Developed a new electric micromobility concept for young teenagers. The vehicle was CAD-modeled in CATIA V5 and rendered in VRED. We then built a functional prototype.









Cognitive Ergonomics
Analyzed and redesigned a complex human-machine system through empirical studies of expert operators’ cognition, focusing on mental workload, decision-making, and information management.
Methods & Theoretical Frameworks Applied
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System Theory & Systems Thinking
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Cybernetics
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Situation Awareness Theory
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Mental Workload Theory
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Mental Models & Expertise Theory
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Hierarchical Task Analysis (HTA)
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Use Case Development
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NASA-TLX (subjective workload assessment)
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Applied Cognitive Task Analysis (ACTA)
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Self-Assessment Manikin (SAM)
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Error Criticality & Workload Analysis (ECW)
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Predictive Use Error Analysis (PUEA)



Local operator Interface in collaboration with Emerson




Developed a new LOI for the 3408, 5408, and 5300 sensors at Emerson Rosemount. The project focused on the interaction between operators/technicians and the sensors, as well as their physical design. Applied User-Centered Design to ensure optimal physical and cognitive ergonomics for the user. Created an interactive prototype.
UX Design in Figma
for Instrument Sharing

Designed a mobile app following Material Design principles, enabling musicians to rent, borrow, or exchange instruments. Created the interface in Figma, focusing on the complete user journey from searching and listing instruments to payment.





Automotive Exterior Design in Clay
Designed a two-seater car and built a 1:10 scale clay model of the exterior.



Project in 3D-printing
Developed and optimized 3D-printed tessellation components to enable fast and flexible prototyping for Dyson. The components could be assembled into a tripod capable of supporting loads of up to 25 kg.


Product development project in collaboration with Liseberg
Developed a new ergonomic and functional bag concept for amusement park cashiers, based on a User-Centered Design approach.

Design & Manufacturing
Designed a wake-up lamp with a focus on product semantics. For the prototype, I shaped and heat-formed plastic, then finished it with acrylic paint.


